Boss on Parade
Spell Continuous

Boss on Parade

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When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 52
Deck 56

Boss on Parade — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 52.1 · Deck: 56.5 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Boss on Parade reliably converts one activation into a B.E.S. monster search, and its once-per-turn Main Phase clause turns an own monster into a 1200 ATK LIGHT Machine body, with a GY banish clause that places Boss Rush. Its presence in 85 of 85 sampled decks, at an average of 2.8 copies, confirms it is a consistent staple of the B.E.S. ecosystem, but guardrail 3 means that frequency does not raise the score. No combo boards were supplied, so conversion and deck-centrality are text-based inference, and the card gets no material value because it is a Spell.

Axis scores

Axis Score Evidence
Accessibility 60 Deck inclusion is high (74 of 85 decks at 3 copies) and the activation search provides a live route, but there is no starter or searched data to confirm how often it is drawn (observed/inferred).
Combo & Conversion 55 One activation searches a B.E.S. monster and the Main Phase clause summons a 1200 ATK LIGHT Machine, which is a real but unmeasured conversion without board examples (verified text, inferred strength).
Resource Economy 65 The search is a +1 on activation, and banishing from the GY to place Boss Rush recovers a Continuous Spell, while the Main Phase clause costs a monster for a body, so the net is positive but modest (verified text, inferred balance).
Effect & Interaction 10 No negation or removal of opposing cards; the destroy clause only targets the player's own monsters (verified).
Material Utility 0 A Spell card cannot be used as Xyz, Link, Synchro, or Fusion material, so it contributes no body value even when its effect is negated (verified card type).
Resilience & Flexibility 45 Once-per-turn activation and a face-up field position leave it exposed to spell removal, though the GY banish clause gives a recursion route for Boss Rush (verified text, inferred exposure).
Deck-Building Efficiency 60 Three copies per deck occupy a meaningful slot count with no garnet or lock restriction, and the 1-per-turn limit is manageable; the card is only clean inside its own archetype (observed copies, inferred slot cost).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 52.1, Deck ≈ 56.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a B.E.S. monster from the Deck on activation (verified)
  • Main Phase clause converts a destroyed own monster into a 1200 ATK LIGHT Machine (verified)
  • GY banish clause places Boss Rush face-up on the field (verified)
  • Included in 85 of 85 sampled decks at an average of 2.8 copies (observed)
  • Consistent inclusion across three B.E.S. archetypes at 67–100% (observed)

Weaknesses

  • Spell card: cannot be used as material, so it has no body value (verified)
  • No opponent interaction of any kind (verified)
  • Summon clause requires destroying one of the player's own monsters as cost (verified)
  • Once-per-turn restriction on the Main Phase effect and one activation per turn (verified)
  • Power depends on the B.E.S. ecosystem; no combo boards confirm conversion (inferred)

Counters / choke points

  • Spell-targeting removal or destruction of the face-up card (inferred)
  • Negation of the activation during the search (inferred; no counter data supplied)

Best use

Searcher and summon-engine staple in B.E.S. lines. Decks: B.E.S. (archetypes 1449, 2236, 2269). Suggested copies: 3.

Evidence & gaps

  • Verified: Activation search of one B.E.S. monster from the Deck; Once-per-turn Main Phase destroy-and-summon clause for a LIGHT Machine 1200 ATK / 1000 DEF or less; GY banish clause places Boss Rush; Card type is Spell, so it cannot be material
  • Observed: In 85 of 85 sampled decks, average 2.8 copies, 74 decks at 3 copies; Inclusion of 100%, 100%, and 66.7% across the three B.E.S. usage-statistics archetypes
  • Inferred: Conversion strength from search plus summon engine without board data; Exposure to spell removal on the field; Deck-slot cost of three copies
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings supplied — timing interactions are unverified usage statistics covers only three B.E.S. archetypes











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